Sunday, March 11, 2012

Hitchhiker's Elites

Something I've discovered in trying to make Halo 3 comics is that the player character models look down more than the player HUD would imply. This makes it a bit difficult to accurately indicate where characters are looking, especially if they have unusual helmets. The Elites have a dramatic look of downward-facing that makes me want to compensate by tilting back their heads dramatically. The final result, however, looks weird even if it's supposedly accurate in showing where they're looking. I have the hitchhiker's thumb variant of thumb, which is a similar issue as I can never get it looking appropriately thumb-like; there's always a strange curve. I suppose with the Elites, it's best to treat it like the thumb and just be natural, because trying to force a normal look just makes its stranger.